varying vec3 vNormal;
varying vec3 vVertex;
 
void main(void)
{			
	vVertex = gl_Vertex.xyz;
	vNormal = gl_Normal;
	
	gl_TexCoord[0] = gl_MultiTexCoord0;
	
	gl_FrontColor = gl_Color;
	 
	gl_Position = ftransform();
}

